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v1.7.0 Stable
released this
2026-06-29 22:14:46 -05:00 | 137 commits to main since this releaseAdded
- The scouting report now gathers in the background automatically. As soon as a game goes live, enrichment starts on its own (the overlay stays hidden), so by the time you press the scout hotkey the report is already populated, or well on its way. Opening the overlay no longer kicks off the run, and closing it no longer aborts one: gathering is tied to the game, not to whether the panel is visible.
Changed
- Strict row-by-row enrichment order — identity, then rank, then mastery, then recent-match lists, then match details, every player finishing a row before the next begins. Front-loads the cheap, high-value rows so a spent rate budget leaves only the deep (on-champ / role) tier unfilled, never rank or mastery.
- Riot API pacing lowered to 0.75 requests/second (~90 per 2 min), just under a personal key's 100-per-2-minute cap, so a full report completes without 429 fallbacks. The token-bucket limiter now supports sub-1 rates.
- Recent-match sample reduced 15 → 10 games, cutting a full 10-player run from ~190 to ~140 Riot API calls.
Fixed
- Deep scout sections (ON CHAMP / ROLE) that hit a rate limit or were interrupted now resolve to "—" instead of spinning on the loading skeleton forever.
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v1.6.1 Stable
released this
2026-06-29 21:42:17 -05:00 | 138 commits to main since this releaseFixed
- The scout hotkey now fires in-game. Previously the configurable scouting-report toggle (
Ctrl+Shift+Xby default) worked on the desktop but did nothing once League held the foreground. Electron'sglobalShortcutregisters via Windows'RegisterHotKey, whoseWM_HOTKEYmessage the game (with Vanguard) swallows before it reaches the app. The hotkey is now detected by polling live key state withGetAsyncKeyState— a passive, focus-independent read (the same approach overlays and push-to-talk tools use), so the toggle works whether the desktop or the game is focused. No input is injected. Rebinding the combo from the settings panel works as before.
Internal
- New
src/main/hotkey/key-poller.ts(koffi FFI overuser32!GetAsyncKeyState) replacesglobalShortcutfor the scout toggle;parseHotkeywas added to the shared hotkey helpers to map an accelerator to modifier flags + a Win32 virtual-key code. Ascout.togglelog line now records each press and the overlay'sisVisible()state for diagnostics.
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- The scout hotkey now fires in-game. Previously the configurable scouting-report toggle (
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v1.6.0 Stable
released this
2026-06-29 17:01:46 -05:00 | 140 commits to main since this releaseAdded
- In-game overlay "Compare against winners only" option (Settings -> "In-game overlay"). When enabled, the live stat panel compares you against the benchmark from won games at your rank instead of the all-games average -- a "play like a winner" target. The overlay label reads
vs GOLD winsrather thanvs GOLD avg. Champions harvested before this option lack the winners-only data and fall back to the all-games average until you play them again (which re-harvests it), so the line is never blank.
Changed
- Benchmarks now refresh during a patch instead of freezing on day-1 data. Previously, once a champion hit its sample target early in a patch it was never re-harvested until the patch number changed -- so a benchmark could be 2-3 weeks stale. The harvest now treats a same-patch bucket older than a rolling window (default 3 days) as stale for the champion you pick, re-harvesting a fresh recent snapshot. The refreshed snapshot replaces the prior same-patch data for that champion (a clean recent window, no double-counting of overlapping re-harvests); incidental "bycatch" data for other champions still accumulates as before.
Internal
- Benchmark schema gains an optional
winssub-aggregate per bucket; existing harvested files remain valid (no schema-version bump). Harvester gains--maxAgeDaysand--requireWins; its pure merge/freshness helpers were extracted toscripts/harvest-merge.mjsand unit-tested.
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- In-game overlay "Compare against winners only" option (Settings -> "In-game overlay"). When enabled, the live stat panel compares you against the benchmark from won games at your rank instead of the all-games average -- a "play like a winner" target. The overlay label reads
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v1.5.0 Stable
released this
2026-06-29 16:20:12 -05:00 | 141 commits to main since this releaseAdded
- Rebindable scouting-report hotkey: the toggle hotkey is now configurable from Settings -> "Scouting report" instead of being hard-coded to
Ctrl+Shift+X. Click Change and press a combo — the app registers it immediately and shows registered or in use — pick another, so a system-wide conflict (the default combo already owned by another app, which silently left the scout unbound) can be worked around without guesswork. Combos require a Ctrl/Alt/Win anchor, and common Windows/clipboard shortcuts (Ctrl+C/V/X, Alt+F4, Win+L, …) are rejected so they can not be hijacked. The chosen combo persists across launches, and the overlay's "… to close" hint reflects it.
Fixed
- The scouting-report overlay never appeared when its hotkey failed to register (another app already owned
Ctrl+Shift+Xsystem-wide); registration failures were only logged, with no way to recover from the UI. The hotkey is now rebindable with live registration feedback (see above).
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- Rebindable scouting-report hotkey: the toggle hotkey is now configurable from Settings -> "Scouting report" instead of being hard-coded to
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v1.4.0 Stable
released this
2026-06-28 20:48:42 -05:00 | 142 commits to main since this releaseAdded
- In-game overlay Transparency setting: a new dropdown in Settings -> "In-game overlay" fades the live stat panel so more of the game shows through. Choose from None (fully opaque, the default) down to 70% transparent (the panel stays floored at 30% opacity so it can never be dialed to invisible). Like the other overlay controls it applies live mid-game and persists across launches.
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2 downloads
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2 downloads
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v1.3.0 Stable
released this
2026-06-28 20:37:03 -05:00 | 143 commits to main since this releaseAdded
- In-game overlay Position setting: a new dropdown in Settings -> "In-game overlay" anchors the live stat panel to any screen corner -- Top-left, Top-right, Bottom-left, or Bottom-right (default) -- so it can sit clear of the game's HUD. Like the other overlay controls it applies live mid-game and persists across launches. The overlay window itself still spans the display and stays click-through; only the panel's corner changes.
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Source code (ZIP)
2 downloads
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v1.2.1 Stable
released this
2026-06-28 16:33:32 -05:00 | 146 commits to main since this releaseChanged
- Header "latest" indicator is now a green "Up to Date"-style pill sitting next to the version, instead of muted grey text pushed to the far right.
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Source code (ZIP)
2 downloads
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1 download
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v1.2.0 Stable
released this
2026-06-28 16:27:09 -05:00 | 148 commits to main since this releaseAdded
- Update check: on startup the app queries the Forgejo releases API for the
latest published release and compares it against the running build. The header
shows an always-on indicator next to the version — a muted "latest" when
current, or an "Update available → vX.Y.Z" pill (linking to the release
page, opened in the browser) when a newer version exists. The check is
best-effort and read-only — it never blocks startup, and shows no indicator at
all when the check fails. The result is also logged (update.available/
update.current).
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- Update check: on startup the app queries the Forgejo releases API for the
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v1.1.0 Stable
released this
2026-06-28 16:00:24 -05:00 | 149 commits to main since this releaseAdded
- Scouting report: the toggle hotkey is now shown in Settings — a read-only row in the "Scouting report" group displays the current key combo (Ctrl+Shift+X).
Changed
- Single-sourced the scout hotkey in src/shared/hotkeys.ts (accelerator + display label) so the main-process registration, the overlay close hint, and the settings display can no longer drift apart.
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v1.0.2 Stable
released this
2026-06-28 15:54:24 -05:00 | 150 commits to main since this releaseSettings: grouped the champ-select counter-pick controls under a single Suggested picks card with two labeled sub-sections — Suggested Meta Picks (the op.gg tier filter) and Suggested Champion Pool picks (the per-lane champion pool) — replacing the two separate "Suggested picks" and "My champion pool" cards.
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Source code (ZIP)