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v1.7.0 Stable
released this
2026-06-29 22:14:46 -05:00 | 106 commits to main since this releaseAdded
- The scouting report now gathers in the background automatically. As soon as a game goes live, enrichment starts on its own (the overlay stays hidden), so by the time you press the scout hotkey the report is already populated, or well on its way. Opening the overlay no longer kicks off the run, and closing it no longer aborts one: gathering is tied to the game, not to whether the panel is visible.
Changed
- Strict row-by-row enrichment order — identity, then rank, then mastery, then recent-match lists, then match details, every player finishing a row before the next begins. Front-loads the cheap, high-value rows so a spent rate budget leaves only the deep (on-champ / role) tier unfilled, never rank or mastery.
- Riot API pacing lowered to 0.75 requests/second (~90 per 2 min), just under a personal key's 100-per-2-minute cap, so a full report completes without 429 fallbacks. The token-bucket limiter now supports sub-1 rates.
- Recent-match sample reduced 15 → 10 games, cutting a full 10-player run from ~190 to ~140 Riot API calls.
Fixed
- Deep scout sections (ON CHAMP / ROLE) that hit a rate limit or were interrupted now resolve to "—" instead of spinning on the loading skeleton forever.
Downloads
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Source code (ZIP)
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Source code (TAR.GZ)
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