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v1.6.0 Stable
released this
2026-06-29 17:01:46 -05:00 | 109 commits to main since this releaseAdded
- In-game overlay "Compare against winners only" option (Settings -> "In-game overlay"). When enabled, the live stat panel compares you against the benchmark from won games at your rank instead of the all-games average -- a "play like a winner" target. The overlay label reads
vs GOLD winsrather thanvs GOLD avg. Champions harvested before this option lack the winners-only data and fall back to the all-games average until you play them again (which re-harvests it), so the line is never blank.
Changed
- Benchmarks now refresh during a patch instead of freezing on day-1 data. Previously, once a champion hit its sample target early in a patch it was never re-harvested until the patch number changed -- so a benchmark could be 2-3 weeks stale. The harvest now treats a same-patch bucket older than a rolling window (default 3 days) as stale for the champion you pick, re-harvesting a fresh recent snapshot. The refreshed snapshot replaces the prior same-patch data for that champion (a clean recent window, no double-counting of overlapping re-harvests); incidental "bycatch" data for other champions still accumulates as before.
Internal
- Benchmark schema gains an optional
winssub-aggregate per bucket; existing harvested files remain valid (no schema-version bump). Harvester gains--maxAgeDaysand--requireWins; its pure merge/freshness helpers were extracted toscripts/harvest-merge.mjsand unit-tested.
Downloads
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Source code (ZIP)
2 downloads
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Source code (TAR.GZ)
1 download
- In-game overlay "Compare against winners only" option (Settings -> "In-game overlay"). When enabled, the live stat panel compares you against the benchmark from won games at your rank instead of the all-games average -- a "play like a winner" target. The overlay label reads