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released this
2026-09-01 18:40:23 -05:00 | 29 commits to main since this releaseAdded
- A second champion pool, for Classic Rift. The Settings panel's "Suggested
picks" card now carries two per-lane pools: the existing one and a new
Classic Rift Champion Pool picks block with the same five lanes. Champ
select reads whichever matches the game it is in — the roster is taken from the
gameflow map id (453 = classic), the same signal the board's mode badge uses —
and a lane left empty falls back to meta exactly as before. - The two lists are deliberately not merged. Classic champions reuse their
base champion's display name but not its kit (Jade Annie has 460 HP and 550
attack range against live Annie's 560 and 625), so "the champions I play here"
is a different answer, and a name identifies a champion only within a roster.
Pool names are now resolved against the half of the champion directory the
session belongs to, so a classic pool's "Garen" resolves to 60086 rather than
quietly ranking id 86's matchups.
Changed
- The settings file gains
myClassicPool, alongsidemyPooland with the same
shape and opt-in semantics. An existingsettings.jsonneeds no edit: an
absent value means "no classic pool", which behaves as it does today. - The champion search box in each pool block no longer lists duplicate names. It
is fed by the id-keyed champion map, which carries both rosters, so every
champion with a classic counterpart appeared twice. - Editing the classic pool does not enqueue a benchmark harvest. Match v5 has no
Classic Rift games — queue 4310 results 403 permanently — so those would be
requests that cannot land. Live-pool edits pre-harvest as before.
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- A second champion pool, for Classic Rift. The Settings panel's "Suggested