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released this
2026-08-10 22:01:45 -05:00 | 0 commits to main since this releaseFixed
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"Your Pool This Patch" was quoting an ally pairing from the wrong lane. The
champion-synergies artifact splits every pairing by the ally's role — Hwei mid
and Hwei bottom are separate rows — but the row rendered beside a pool entry
reads "50.0% with Hwei · 62 games" and says nothing about which lane Hwei
played. The consumer matched on champion id alone, so whichever single lane
happened to clear the 50-game floor was shown beside a teammate hovering that
champion in a different lane. In a real champ select, Briar's Hwei row was a
62-game mid-Hwei sample displayed next to a bot-lane Hwei; the pairing that
actually applied was 27 games at 29.6%.The indexer now sums each ally's rows across the roles it was played at and
applies the floor to the total, so a row means what its label says: games with
that champion anywhere on the team. Summing is exact rather than an
approximation — the artifact carrieswinsper row, so the combined rate is
Σwins / Σgames, not an average of rates.Splitting by ally lane was also the wrong statistical call for this section.
The same file carries no measurable pairing effect at any sample floor (see
src/shared/champion-synergies/schema.ts), so subdividing a pairing by lane
subdivides noise, and the thin slices read louder: Nocturne beside a bottom
Hwei is 66.7% over 18 games, while Nocturne beside Hwei anywhere is 59.1% over
71. Against the patch-16.15 file (26,698 matches, 119,760 pair rows) the change
lifts qualifying pairings from 3,980 to 5,331 — about a third more evidence at
the same floor, not a lowered bar.
Changed
SynergyAllyRowno longer carriesallyRole, andindexChampionSynergies
emits one row per ally champion rather than per (champion, role). This also
retires a latent duplicate-React-key case inPoolStrengthSection, which keys
ally lines on the champion id.MAX_ALLY_EVIDENCE_PER_ENTRYstays at 2, and is now what usually limits the
rows on screen rather than the game floor: a full team of hovering allies
routinely puts three or four pairings over the floor, and the two best-sampled
win. A qualifying pairing can be computed and not shown — intended, and now
documented at the constant.
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