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released this
2026-07-27 20:51:18 -05:00 | 31 commits to main since this releaseChanged
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Rune pages now come from the nightly crawler instead of being scraped during
champ select. Recommended runes were the last thing this app fetched from
op.gg at the moment it could least afford to: lock-in gives you about thirty
seconds, the request queued behind stats and tier-list fetches on the shared
rate limiter, and the result was cached in memory only — so every restart
re-scraped every champion you had looked at.lol-companion-data now crawls those same pages nightly, off the same
tier-list index it already fetches for counters, and publishes
data/champion-runes.json. Lock-in reads it out of memory.op.gg stays wired as the fallback and nothing about the feature changes when
it is used. A miss for any reason — the artifact not fetched yet, a patch
mismatch, a champion op.gg does not list at that role — falls straight through
to the scraper, exactly as before. The artifact is refused off-patch
(servesOffPatch: false), because a recommended build is a claim about
this patch's meta and the crawler is a night behind on patch-drop morning.The published file stores board rows as bare perk ids against a shared perk
dictionary rather than repeating names and icon URLs on every option: measured
over the same data, 212 KB against 1.9 MB. Which rune each row picked is
derived positionally fromselectedPerkIds— deliberately not by testing
membership, because stat shard ids repeat across rows (5008 in rows 1 and 2,
5001 in rows 2 and 3) and a membership test would highlight two shards where
the page picked one.Perk hover descriptions are unaffected. They come from the running client's
perk catalog over the LCU, which a headless crawler has no access to, so they
are still attached on this side for both paths. -
The champ-select board no longer tells you what to build. Each team's
damage rollup used to end in an instruction — "Mostly AP → build MR". The same
rollup renders for both columns, and that advice is only ever right about one
of them: under YOUR team it read as "your team is AP-heavy, so build MR",
which is backwards. The headline now names the composition and stops there
("Mostly AP"), which is true of whichever column you are reading. The scouting
report's rollups carried the same line and lost it for the same reason. -
Enemy lane dropdowns state the lane outright. They used to be prefixed
with their provenance — "Guess · Jungle", "Auto · Support" — which spent the
widest label in the row on a qualifier, clipped under the dropdown arrow at
the longest lanes, and told the reader something the row's position already
told them. The dropdown now reads "Jungle". The lane it defaults to is also
dropped from the list below it, so the open menu no longer offers the same
lane twice. -
"Support" is now "Utility" on the board, matching the role name the ally
column has always shown. The off-role tier tag follows (SUP→UTIL). Other
surfaces are untouched: the settings panel and the rune/item import headings
still say Support, and imported item-set names (LoLC: Lux Support) keep
theirs so already-imported sets are not orphaned in the client.
Removed
- Per-champion damage bars on the champ-select board. Ten of them, one per
cell, restated in ten thin bars what the two team rollups above them already
say in words — and the team number is the one a player actually itemises
against. The rollups stay. The per-player bar is unchanged on the scouting
report, where a single player's profile is the point of the surface.
Fixed
- The two team columns line up row for row again. The ally column renders
its role as plain text and the enemy column as a dropdown, which is several
pixels taller, so the two sides drifted further apart with every row — by the
middle lane they were visibly offset, in a layout whose whole purpose is
reading TOP against TOP. Both sides now reserve the same height for that line,
and a cell with no tier badge (an unfilled lane, or a champion op.gg has no
data for) holds its badge row open instead of collapsing it, so the columns
stay aligned mid-draft as well.
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Source code (TAR.GZ)
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