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released this
2026-07-27 16:47:36 -05:00 | 33 commits to main since this releaseChanged
The overlay now compares against the nearest measured tier instead of nothing.
Every source of benchmark numbers is banded well inside the ladder: the nightly crawler publishes GOLD/PLATINUM/EMERALD, and the seed shipped in the app is GOLD-only. An exact-tier lookup therefore answered nothing at all for an Iron, Bronze, Silver, Diamond, Master, Grandmaster or Challenger player — the CS/min and gold/min comparison lines simply stayed blank until their own harvest slowly filled a bucket in, which is exactly the Riot budget this app exists to stop spending.
A miss now walks outward along the ladder and takes the closest tier any layer does have: Bronze and below compare against GOLD, Diamond and above against EMERALD. Every seeded champion has a comparison at every rank from the first launch.
The substitution is reported, not hidden — the overlay captions itself with the tier that actually answered ("vs GOLD avg"), never with the tier it asked for. Showing Gold numbers under a Bronze label would misreport what you are being measured against, which is worse than showing nothing.
Exact hits are untouched: your own tier is tried across all three layers before any neighbour is considered, so a real Bronze bucket from your harvest still beats the artifact's Gold one. Equidistant ties resolve downward. Nothing hardcodes the band, so if the crawler's tier range is ever widened, real buckets start winning on their own.
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