• v2.1.1 52f86f25e0

    v2.1.1 Stable

    joeyr released this 2026-07-04 23:06:01 -05:00 | 84 commits to main since this release

    Changed

    • A player the game never identifies now shows a muted amber ? instead of a red ✕. When Riot's local Live Client API exposes a player with no Riot ID at all (a bare # / champion-name placeholder — typically someone still on the loading screen or reconnecting), there is no name to look up. That is different from a name that was looked up and genuinely not found, and the red ✕ read as if the report had failed to load the player. The badge now distinguishes the two — amber ? ("no Riot ID in the game data") vs. red ✕ ("player not found") — with a tooltip explaining the amber case.

    Added

    • Diagnostics for unresolved scouting rows. Real games surfaced players the live feed left unidentifiable all game (the champion name as a placeholder, no tag), even across the 1- and 5-minute re-harvests. The app now logs the raw live-feed identity fields for any tag-less player, and on every scout run probes the LCU /lol-gameflow/v1/session and logs whether it exposes puuids for both teams — read-only groundwork for a fallback identity source that would not depend on the live feed's Riot IDs.
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