-
v2.1.1 Stable
released this
2026-07-04 23:06:01 -05:00 | 84 commits to main since this releaseChanged
- A player the game never identifies now shows a muted amber
?instead of a red ✕. When Riot's local Live Client API exposes a player with no Riot ID at all (a bare#/ champion-name placeholder — typically someone still on the loading screen or reconnecting), there is no name to look up. That is different from a name that was looked up and genuinely not found, and the red ✕ read as if the report had failed to load the player. The badge now distinguishes the two — amber?("no Riot ID in the game data") vs. red ✕ ("player not found") — with a tooltip explaining the amber case.
Added
- Diagnostics for unresolved scouting rows. Real games surfaced players the live feed left unidentifiable all game (the champion name as a placeholder, no tag), even across the 1- and 5-minute re-harvests. The app now logs the raw live-feed identity fields for any tag-less player, and on every scout run probes the LCU
/lol-gameflow/v1/sessionand logs whether it exposes puuids for both teams — read-only groundwork for a fallback identity source that would not depend on the live feed's Riot IDs.
Downloads
-
Source code (ZIP)
1 download
-
Source code (TAR.GZ)
1 download
- A player the game never identifies now shows a muted amber