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v2.1.0 Stable
released this
2026-07-04 16:03:29 -05:00 | 86 commits to main since this releaseAdded
- The scouting report now calls each lane. Between every head-to-head pair a small verdict chip points to the favored side (green toward your team, red toward the enemy, grey
=for even), combining the ranked-ladder gap with recent on-champ form. A thin on-champ sample is discounted quadratically, so a 1-2 game hot streak can't fake an edge, and the chip stays blank whenever either side's data hasn't loaded — it never shows a confident-but-guessed call. - Biggest-threat and weakest-link callouts. Exactly one enemy card is tagged
⚠ threat(highest combined rank + on-champ score) and one ally cardweak link(lowest), so the two players who most shape the game are obvious at a glance. - "first time?" hint. When a player has no mastery and no recent games on the champion they locked, the on-champ line reads
first time?instead of a blank—.
Changed
- The report is laid out as head-to-head lane pairs (your player directly across from their opposite, TOP → SUP) instead of two independent columns.
- On-champ stats from a small sample (< 5 games) are dimmed and marked
*so a coinflip sample isn't read as a trend. - Clarified the stat labels with tooltips — "Record" notes it's overall ranked, not on this champ.
Notes
- The in-game overlays' on-screen render has not yet been verified in a live match.
Downloads
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Source code (ZIP)
2 downloads
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Source code (TAR.GZ)
1 download
- The scouting report now calls each lane. Between every head-to-head pair a small verdict chip points to the favored side (green toward your team, red toward the enemy, grey