• v2.1.0 ac36f73a82

    v2.1.0 Stable

    joeyr released this 2026-07-04 16:03:29 -05:00 | 86 commits to main since this release

    Added

    • The scouting report now calls each lane. Between every head-to-head pair a small verdict chip points to the favored side (green toward your team, red toward the enemy, grey = for even), combining the ranked-ladder gap with recent on-champ form. A thin on-champ sample is discounted quadratically, so a 1-2 game hot streak can't fake an edge, and the chip stays blank whenever either side's data hasn't loaded — it never shows a confident-but-guessed call.
    • Biggest-threat and weakest-link callouts. Exactly one enemy card is tagged ⚠ threat (highest combined rank + on-champ score) and one ally card weak link (lowest), so the two players who most shape the game are obvious at a glance.
    • "first time?" hint. When a player has no mastery and no recent games on the champion they locked, the on-champ line reads first time? instead of a blank .

    Changed

    • The report is laid out as head-to-head lane pairs (your player directly across from their opposite, TOP → SUP) instead of two independent columns.
    • On-champ stats from a small sample (< 5 games) are dimmed and marked * so a coinflip sample isn't read as a trend.
    • Clarified the stat labels with tooltips — "Record" notes it's overall ranked, not on this champ.

    Notes

    • The in-game overlays' on-screen render has not yet been verified in a live match.
    Downloads