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v2.0.1 Stable
released this
2026-07-01 08:46:00 -05:00 | 87 commits to main since this releaseFixed
- A player whose Riot ID is missing from the live feed no longer drops out of the scouting report. Riot's local Live Client API occasionally exposes a player with no Riot ID (a bare
#, empty game name,summonerNamedefaulted to the champion name) — typically a teammate still on the loading screen. That player's game-name split to an empty string and the whole card was silently filtered out, leaving a gap in the lane. The card is now always kept: the champion and role render, and the identity badge shows a red ✕ ("couldn't identify this account") instead of the lane vanishing. - The scouting report now re-harvests when a player's identity didn't resolve. Previously the live feed was sampled exactly once per game (at game start), so a player whose Riot ID hadn't populated yet stayed blank all game no matter how many times the overlay was toggled — toggling only re-shows the cached snapshot. When any identity fails to resolve, the report now re-harvests at the 1-minute and 5-minute game-clock marks; a later snapshot usually carries the now-populated Riot ID, and the card fills in automatically. Re-runs are cheap (already-resolved players are served from the scout cache), bounded to those two marks per game, and cleared at game end. A genuinely hidden account that the feed never surfaces stays a ✕ — the read-only-against-the-LCU contract is unchanged.
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Source code (ZIP)
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Source code (TAR.GZ)
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- A player whose Riot ID is missing from the live feed no longer drops out of the scouting report. Riot's local Live Client API occasionally exposes a player with no Riot ID (a bare