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v0.21.0
Stablereleased this
2026-08-04 21:41:12 -05:00 | 150 commits to main since this releaseAdded
order.lateinchampion-builds.json— the completed items bought after the core, per item, with their own record. This is what lets a consumer render a six-item build without any set of six ever having been a published key.The gap it fills:
corestops at three items andowned.itemscounts everything a champion finished with, unable to tell an opener from a last pick. On the first published file, approximating "what comes after the core" fromownedled Caitlyn bottom's list with Hexoptics C44 — her most common first item.Per item, not per set
"Items 4-6 as a set" would split
{Void},{Void, Zhonya}and{Void, Zhonya, Banshee}into three keys, because players finish at different item counts — the unbounded-key problem this file already rejects for full builds, merely moved later in the build. One row per item has none of that.A third denominator, and the shape says so
latenests insideorderbecause its population is a subset oforder's: only sampled games that reached a fourth completed item count towardlate.games. A reader dividing a late row byorder.gameswould understate every share, so the number it should be divided by sits beside it — the same device that keepsownedandorderapart.Capped at nine
The one capped list in this artifact. Six is the obvious number and is wrong:
coreandlateare measured independently, so an item can honestly appear in both — bought third in one game and fifth in another — and a consumer skipping duplicates while rendering six alongside a three-item core needs three spares. Nine can never come up short.Order is dropped within
latewherecorekeeps it. By the fourth item a build is reacting to the game rather than following a plan, and "Void Staff then Zhonya's" versus the reverse reflects who the enemy fed.
Additive: every existing field keeps its meaning, and
lol-companionreads the file unchanged until it opts in.Gate green: typecheck, lint, 534 tests across 29 files, build.
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