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0.20.1
Stablereleased this
2026-08-04 20:40:02 -05:00 | 163 commits to main since this releaseFixed
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The
ownedhalf ofchampion-builds.jsonno longer scales with
participants.itemInventoryRowsgrouped on the whole seven-slot inventory
and returned one row per distinct bag, on the assumption that identical bags
would collapse. They do not: a finished inventory is very nearly unique —
which is the same fact that makes six-item builds unpublishable, so the
argument was already written down three files away. The grouping therefore
compressed almost nothing, and a late-patch table (~30,000 matches) would have
handed ~300,000 array-bearing rows to a 512 MB container.Replaced by
itemOwnershipRows, which unnests and tallies in SQL. The result
is bounded by the thing that really is bounded — ~274 champion-roles times the
few dozen items each is seen with — so it is roughly 14,000 rows regardless of
how long a patch runs.No artifact change: the published file is byte-identical, and classification
still happens at build time against Data Dragon.Caught before the first deploy of 0.20.0, so no run was affected.
Notes
- Deploy this rather than 0.20.0. 0.20.0 is correct but would have degraded
as the patch accumulated rows.
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