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0.17.0
Stablereleased this
2026-08-04 16:04:09 -05:00 | 189 commits to main since this releaseAdded
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The crawl now records each participant's final inventory.
item0–item6
are in every match payload this service already fetches, so capturing them
costs no additional Riot requests — the same argument that made benchmarks and
runes cheap. Newparticipant_stat.items INTEGER[]column, populated for all
ten participants of every match.Nothing is published from this yet. It ships alone and first because it is
the only part of the item work whose cost is wall-clock: retention keeps two
patches, so an inventory not captured while its patch is live cannot be
recovered afterwards. Deploy it the day it merges; the artifact that reads it
follows later.All seven slots are stored raw, empty slots and trinket included. Which id
is a legendary, a boot or a ward is a Data Dragon judgement made when an
artifact is built, and Data Dragon moves — classifying at capture time would
mean a re-crawl after every item rework, from rows that no longer exist. The
zeros are also the sentinel: a captured row is always seven integers, so
items = '{}'identifies a row collected before the column existed, exactly
asprimary_style = 0does for runes.
Notes
- The migration is an
ADD COLUMN IF NOT EXISTSwith a default, applied at
boot alongside the existing ones. No downtime, no backfill, and rows written
before it carry the empty-array sentinel. - No consumer change. No published artifact reads this column yet.
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