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released this
2026-08-04 14:30:41 -05:00 | 199 commits to main since this releaseChanged
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champion-runes.jsonis now built from Riot match-v5, not scraped from
op.gg.generatedFrom.sourcereadsriot. No schema change: a combo was
already a (primary tree, secondary tree) pair rather than an exact nine-perk
selection, so the published shape is identical and consumers need no update.The rune page is in every match payload this service already pays for, so the
artifact is now a third reading of the same rows that produce
champion-damage.jsonandchampion-benchmarks.json— alongside a rollup in
SQL and two static CommunityDragon fetches. It costs no additional Riot
requests and it costs ~271 op.gg pages fewer per night.What changes downstream: the sample is the games this service actually
collected, on the current patch, from the seeded ladder band, and it grows for
as long as the patch runs. The op.gg numbers came from a population and a
window nobody here could see. -
The ranked op.gg pass runs counters only.
rankedPasscarries no rune
artifact or path at all, so op.gg cannot publish that file regardless of
configuration. Counters stays on op.gg because the matchup tail needs roughly
fifteen times the sample a night collects. -
RUNES_ENABLEDnow gates both sources, ranked and classic — "publish rune
data" is one decision.RUNES_MIN_COVERAGEandRUNES_MAX_MINUTESare
classic-only from this release: they describe a page crawl, and nothing on
the Riot half reads either.
Removed
- The op.gg-sourced ranked rune data, in the previous release's data
commits:data/champion-runes.jsonanddata/archive/16.14/champion-runes.json.
Every*-classicrune file and every classic archive is untouched — queue
4310 is absent from match-v5, so op.gg remains its only possible source.
Notes
champion-runes.jsonhas been absent since the op.gg crawl was removed and is
recreated on the first nightly run after this deploys. Installs with no cached
copy have no ranked runes until then.- The file grows across a patch. Every tree pair with at least one game is
published and the count per champion-role climbs as games accumulate: measured
at 532 KB with four combos each against 2.56 MB at all twenty. The
compaction path if that becomes a problem is aboardsdictionary keyed by
primary:sub, which is a schema change and therefore a separate, ordered
piece of work.
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