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released this
2026-08-25 20:47:05 -05:00 | 66 commits to main since this releaseFixed
- Restart recovery discarded a live game every time the bot restarted.
activeGameTrackerpersists theplatformIdthat came back on spectator data
(NA1), butgetPlatformaccepted only user-facing region codes (NA) and
threwUnknown region: NA1.recoverActiveGamescaught the throw, marked the
game stale and cleaned it up, so a genuinely in-progress game lost its
end-of-game notification on every deploy — observed twice in ten minutes
across the 1.13.0 rollout (games 5628417643 and 5628441631).getPlatformnow
accepts either form, matchinggetRoutingFromRegionOrPlatform, which had
handled both all along. Unrecognised values still throw, so a typo fails
loudly rather than reaching Riot as a malformed hostname.
Changed
.env.configdropsLOL_RIOT_MAX_REQUESTS_PER_2MINfrom 75 to 40, so the
repo's mirror agrees with the code default 1.13.0 introduced. The deployed
stack pins these same three variables, which is why the 1.13.0 rollout came up
still reportingriotMaxPer2Min=75— the image had changed but the
environment overrode it. The comment now says outright that leaving them unset
is preferred, since pinning a copy of the default is what made the default
dead config.
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- Restart recovery discarded a live game every time the bot restarted.